Wednesday, March 21, 2007

march 21st post

I realized one of the core elements of Civ. this week: population. The more people you have, the better chance you have for success. And success is exactly what I acheived this week, even though it did take some cheating along the way.

I made sure to build a worker on my first move. This would help in building my first city. I was met with no difficulty in having a worker unit, and continued to fortify my city. However, instead of waiting to build combat units, I actually put them into place rather early on. I immediatly placed improvements on these units. What I learned from playing this game is that if I do not have enough defense, I enemy will declare war on me without hesitation. Pretty true to life. Later on in the game, I would make a few cities as far away from the major civilizations as possible. These would be used to provide certain materials for my army, and since they are pretty far away, I do not have to worry about them being conquered.

After I had a good amount of soldiers, I focused alot on destroying the civ. closest to me. Usually, the civ. closest to me gives me the most problems. Also, I was given some great advice. Everytime anyone wants to trade with me, I always game them what they asked for. This was helpful in avoiding some wars. However, when asked for things to help improve scientifically, I refused.

I truely tried to focus alot of my development on creating two things: horses and iron. After acheving these two things, my fighting skills were much improved. Than, after taking some advice from a strategy guide, I placed all my emphasis on scientific development. While I did fall behind, a little, in terms of my defense, I gained much ground after I was able to produce University and observatories.

My biggest problem: GOLD. And the solution to my lack of gold? Cheats of course.